Category Archives: Articles

New Designer Diary at Fantasy Flight Games: The Tome of Decay

Some details on the next project of mine to hit shelves in the near future can be found here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4879

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How to Talk About Game Design: Role Vs. Playing Vs. Game

A minor note: I’ve been sitting on this article for a while now, but haven’t published it because I didn’t feel it was substantive enough. However, I recently dredged it up from my drafts folder and decided that putting it … Continue reading

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Thought Experiment: Directing the Character Generation Process Through Costs

This one isn’t really a proper article, but an expansion of an idea that occurred to me recently. It’s just a bit of idle musing for the moment, but I think it could eventually go somewhere quite interesting. With that … Continue reading

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The ‘Here Be Dragons’ Principle of Setting Design

Well, it’s been a little while since I posted here. I’ve had a number of new projects I can’t talk about just yet, and that’s kept my writing muscles pretty occupied. Plus, if I’m being perfectly honest, I must admit … Continue reading

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How to Talk About Game Design: The Principles of Good Game Writing

Welcome to a new installment of “How to Talk About Game Design.” In my previous spiel, I spent some time on the ways active gameplay can change the assumptions of a system. Now, I’ll be delving a little into the … Continue reading

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Designer Diary at Fantasy Flight Games

The folks at Fantasy Flight Games provided an opportunity for me to post some thoughts on one of my freelance projects. I did a chapter in the forthcoming Stars of Inequity supplement, and some details, along with my personal thoughts, … Continue reading

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How To Talk About Game Design: Part Zero

The first article in this blog was going to be called “How to Talk About Game Design,” and lacked a subtitle. As it turned out, this was pure hubris. I had thought it might be an effective strategy to lay … Continue reading

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