Bonus Content: Abominations in Dragon Age

Here’s something for a game I’ve enjoyed playing, but haven’t discussed as much as the 40k or Star Wars RPGs by Fantasy Flight: the Dragon Age RPG produced by Green Ronin. Given how excited I am for the release of Dragon Age: Inquisition in just over a month, it seemed appropriate to share some of that enthusiasm for the excellent setting the RPG uses.

Back when Set 1 was the only available non-adventure product for the game, I made a ton of additional NPCs and monsters for use in the campaign I was running, and my favorite of the write-ups I did were the Abominations (for those of you not familiar with the Dragon Age setting, Abominations are the result of a demon possessing a mage. I’m not entirely sold on when settings use a fairly generic word to refer to a very specific thing, but I suppose it’s better than calling them Farthnarbles or something). These write-ups have been modified slightly since then, but not a whole lot. I haven’t been following Set 3 previews terribly closely, so for all I know they could be stepping on the toes of material from there, but I don’t think more options are bad anyways.

So, without further ado, here are profiles and unique abilities for Abominations of Rage, Hunger, Sloth, Desire, and Pride demons, included variants of the Sloth and Desire Abominations that reflect more powerful possessing entities. The usual disclaimer about lack of polish applies.

Rage Abomination

Com -2

Con 5 (Stamina)

Cun 0

Dex 4

Mag 3

Per 2

Str 5 (Claws)

WP 2

Health: 30

Mana: 7

Speed: 14

Defense: 14

Talents: Abomination Traits*

Armor: 3

Claws (1d6+2 base damage)

Hunger Abomination

Com 0

Con 5 (Stamina)

Cun 1

Dex 4

Mag 4

Per 2

Str 5 (Claws)

WP 3

Health: 35

Mana: 13

Speed: 14

Defense: 14

Talents: Abomination Traits*

Armor: 4

Claws: (1d6+3 base damage)

Sloth Abomination

Com 2

Con 6 (Stamina)

Cun 2

Dex 4

Mag 5

Per 2

Str 6 (Claws)

WP 4

Health: 40

Mana: 21

Speed: 14

Defense: 14

Talents: Abomination Traits*

Armor: 4

Claws (2d6 base damage)

Desire Abomination

Com 4

Con 6 (Stamina)

Cun 3

Dex 5

Mag 7

Per 3

Str 6 (Claws)

WP 5

Health: 45

Mana: 30

Speed: 15

Defense: 15

Talents: Abomination Traits*

Armor: 5

Claws (2d6+1 base damage)

Abomination Caster (Sloth)

Com 4

Con 6 (Stamina)

Cun 3

Dex 5

Mag 6 (Entropy)

Per 3

Str 6 (Claws)

WP 4

Health: 50

Mana: 30

Speed: 15

Defense: 15

Talents: Abomination Traits*, Mage

Armor: 5

Spellpower: 16 (Entropy Spells 18)

Claws (2d6+1 base damage)

Knows up to three spells

Abomination Caster (Desire)

Com 4

Con 6 (Stamina)

Cun 3

Dex 5

Mag 8 (Entropy, Spirit)

Per 3

Str 6 (Claws)

WP 5

Health: 60

Mana: 50

Speed: 15

Defense: 15

Talents: Abomination Traits*, Mage

Armor: 7

Spellpower 18 (Entropy and Spirit Spells 20)

Claws (2d6+3 base damage)

Knows up to five spells.

Pride Abomination/Pride Demon

Com 6

Con 8

Cun 6

Dex 3

Mag 9 (Creation, Primal, Spirit, Entropy)

Per 4

Str 9

WP 7

Health: 100

Mana: 75

Speed: 20

Defense: 13

Talents: Abomination Traits*, Mage

Armor: 9

Spellpower: 21

–Claws (3d6 base damage)

–Knows up to seven spells.

–The arrogance of a Pride Demon is so heady and powerful it alters the fabric of our world to make it conform to the Demon’s assumptions. A Pride Demon receives one free stunt point whenever it spends mana to make use of its Abomination Traits ability. It still may not exceed its Willpower in stunt points generated.

–Pride Abominations do not normally take the hideous, ruined flesh of the possessed mage as their form, as such grotesquerie does not befit their magnificence. They have the power to restore the semblance of a whole mage and wear it when they wish to converse—indeed, it is difficult to tell that one is not simply talking to a human or elf in this event. However, when their ire is roused, they take on their full form, uninhibited by the constraints of our realm. This is the form that is outlined above.

*ABOMINATION TRAITS

Abominations have Mana, but do not usually cast spells (although certain exceptionally powerful exceptions exist). Instead, they may spend their mana to generate stunt points, at a 1 to 1 ratio. Mana may only be spent in this way before seeing the result of a given roll. They may receive a maximum number of stunt points in this manner equal to their Willpower.

Abomination Casters never suffer Magical Mishaps.

Abomination Stunts

Favored Stunts: Lighting Attack, (Demon Stunt)

Demon Stunts (only available to Abominations of the relevant demon type)

Cost                 Stunt

1+                    Unleashed Rage: The Abomination unleashes the fury of a Rage Demon, dealing 2 additional damage for each SP spent. However, it also suffers a penalty to Defense equal to the SP spent until the start of its next turn.

2                      Blood Hunger: The Abomination feeds on the energy in the blood it spills, healing 1d6 health if it deals damage.

2                      Lull: The Abomination’s strike saps energy from its target, requiring a Constitution (Stamina) test against the attack result to not lose the next Major Action the target would take.

5                      Cursed Dance: The Abomination’s graceful, sinuous movements entrance onlookers, requiring a Willpower (Self-Discipline) against the attack result test not to lose their next turn. Those who fail suffer -2 Defense while affected.

5                      Disdainful sweep: Compare the attack result to the Defense of all targets in front of the Abomination and within three yards. Those struck are knocked prone as well as suffering normal damage for the attack.

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About Jordan Goldfarb

I am a freelance writer working in the Role-Playing Game industry. My goal is to bring passion, creativity and intelligence to whatever I do, wherever I do it.
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