Bonus Content: The Lives of Gervhardt Ironmaster

One of my players from an old Deathwatch campaign has requested that I post this particular piece: An article on a villain who the group managed to kill not once, but twice. Gervhardt Ironmaster was the lieutenant of the campaign’s ultimate villain, Tereus the Soulsmith (who I will probably post at some point later). When he first confronted the Kill-Team, he didn’t even survive long enough to reach his place in the initiative order between some lucky rolls and the PCs pulling out all the stops in their attack. However, I’d imported the Infamy mechanic from Black Crusade for him, and allowed Gervhardt to escape death through burning Infamy–explained as a heretek Warp-shunt device that hurled him out of the line of fire through the Sea of Souls before he was slain.

Eventually, Gervhardt returned as a reconstructed monstrosity, more than half-bionics, with much of the rest of him barely recognizable as having ever been a Space Marine, much less human. I made sure in this version of his statblock to improve his defensive characterstics (using his reconstruction to justify the change), hoping to provide a worthwhile “mid-boss” for the last mission. It…didn’t help as much as I had hoped, and Gervhardt suffered a second death with almost as great rapidity as the first, thanks to the PCs’ greater experience and new wargear.

So, now that you know how I used Gervhardt, here are his stats for you to use however you like. They aren’t refined to the degree that my normal work receives such attention, as they have simply been taken from my notes for the old campaign. Also, please remember both profiles do include mechanics borrowed from Black Crusade, so they are not purely Deathwatch content. Nevertheless, I hope you enjoy them:

GERVHARDT IRONMASTER, CHAMPION OF THE IRON WARRIORS

WS BS S T Ag Int Per WP Fel Inf
55 66 55 (12) 65 (12) 40 56 45 55 35 33

Movement: 5/10/15/30                       Wounds: 40

Relevant Skills: Dodge +10, Tactics (All) +10, Tech Use +20, Various Lore +20

Talents: Legion Weapon Training, Bolter Drill, Die Hard, Fearless, Hatred (Loyalists), Heightened Senses (Sight, Hearing, Smell), Jaded, Killing Strike, Swift Attack, True Grit, Mighty Shot

Armor: Ironmaster Power Armor (All 12)

Weapons: Master-Crafted Legion Combi-Bolter (80m; S/4/–; 1d10+13 X; Pen 4; Clip 32; Rld Full; Tearing, Twin-Linked), Master-Crafted Chain Bayonet (1d10+17, Pen 3, Tearing)

GERVHARDT THE RECONSTRUCTED, LIEUTENANT OF THE SOULSMITH

WS BS S T Ag Int Per WP Fel Inf
55 66 50 (12) 54 (10) 35 56 45 55 35 15

Movement: 4/8/12/24                       Wounds: 48

Relevant Skills: Dodge +10, Tactics (All) +10, Tech Use +20, Various Lore +20

Talents: Legion Weapon Training, Bolter Drill, Die Hard, Fearless, Hatred (Loyalists), Heightened Senses (Sight, Hearing, Smell), Jaded, Killing Strike, Swift Attack, True Grit, Mighty Shot

Traits: Dark Sight, Unnatural Strength (x2), Unnatural Toughness (x2), Machine (4)

Armor: Ironmaster Power Armor (All 12), Bionic Reconstruction (All 4)

Total: All 16

Weapons:

Vilemaw (Basic; 100m; S/3/–; 1d10+13 X; Pen 6; Clip –; Reload –; Razor

Sharp, Tearing; Willpower 28, Binding Strength 2)

Bionic Claw (Melee; 1d10+15 R; Pen 5; Tearing, Razor Sharp, Power Field,

Unwieldy)

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About Jordan Goldfarb

I am a freelance writer working in the Role-Playing Game industry. My goal is to bring passion, creativity and intelligence to whatever I do, wherever I do it.
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