Monthly Archives: December 2012

How To Talk About Game Design: Part Zero

The first article in this blog was going to be called “How to Talk About Game Design,” and lacked a subtitle. As it turned out, this was pure hubris. I had thought it might be an effective strategy to lay … Continue reading

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Lexicon

The tabletop gaming hobby is full of technical jargon and abbreviations that may not always make sense to the casual observer. In other cases, there can be differing interpretations on what exactly a given term means. In the interest of … Continue reading

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